- Pick-Up & Deliver
- Race
- Privileges
- Military
- Exploration
- Roads
- Majorities
- Production
- Shares
Once we got down to playing the game, we had fun. Modules 1, 2, & 3 made sense and we enjoyed the game which took about 45 minutes to play and score. Mark won the game. That being said, it did take us about 45 minutes to set up the game initially, but we put that down to this being our first time looking at it. Or so we thought.
Tuesday, January 5, 2016 was our game group night and I took 504. We showed up early and Mark, me, and our friends Dwayne, and Erik sat down to give this a try. Rather than just running through 1, 2, & 3 again, I asked each of the guys to pick a number between 1 and 9. We ended up with Modules 4, 7, & 9. Mark and Dwayne set up the map while Erik and I tried to pull out all of the components. It turns out that both activities were very confusing.
About an hour later we thought we were ready to start playing. Except we could not find the movement rules in the rule book or the companion book. The previous modules had stated movement rules, but none of these three modules said anything about movement. Dwayne looked on Board Game Geek while Mark and I scoured over the rule book and companion book. In the end, we packed up the game and played two games of Nefarious instead.
I haven't given up on 504. It's a game that I think is going to need some study and maybe the development of some quick reference guides. A couple of player aids and FAQs have been posted on Board Game Geek, but they seem equally as confusing as the rule book does. As I said, it's going to take some study. I do think (or rather hope) that eventually this game will be worth the effort. More later...
No comments:
Post a Comment
Thank you for your comments! I will review them as soon as I can and make them live. I'm just trying to keep out the spammers. I'm sure you understand. :-)